This guide will outline the general steps you should be taking if you are interested in creating an RPG (Role-playing Game), specifically in RPG Maker XP, also known as RMXP, a program from the Japanese company Enterbrain. The software is located here: It’s free to download as a trial version for 30 days, or $29.99 USD to purchase. You may notice that the download will come with two items: The RPG maker itself and the RTP (Run-time package) file. The RTP is basically a collection of game materials that the RPG maker needs to run.

Two final notes: First, this guide will not help you get good at the individual steps outlined below. Oil Paint Filter Photoshop Cs5 Free Download. For example, there will be no map-making tips. This guide simply describes the general steps you should take if you’re new to the game-making process.
There are many tutorials on the official site as well as many forums devoted to everything RPG Maker that do a far better job than this article would. Links to some of those resources will be found at the bottom. Second, much of the learning process involves figuring things out on your own. There are far too many small intricacies with this program for me to detail here. You will learn quite a bit just by poking around and see what things do, and since it’s quite a simple program relatively speaking, you shouldn’t feel too overwhelmed.
Download the free trial version below to get started. Double-click the downloaded file to install the software. Scripts for RPG Maker VX Ace Plugins for RPG Maker MV Want to help Galv make more mini games? Creating scripts and helping the community with support can be very time consuming. If my scripts have helped your project, please consider donating to help me continue to make more. With enough support I.
NOTE: The screenshots shown below are from RPG Maker VX Ace, not RPG Maker XP. The are just there to illustrate the points.
The interfaces and are similar enough that it's roughly the same. Come up with an idea, then flesh it out: Idea creation should always be the first step to any creative endeavor, because you can’t reasonably start on it without at least some basis. This also is a step you will probably have the most fun with, considering you likely already have multiple ideas bumping around your head. However, they’re probably just small, cool things you want to implement.
Flesh these out considerably. Come up with all your characters, environments, enemies, items, weapons, abilities, and anything else you can think of.
It will make the actual implementation process far easier if you’re working off of a solid outline rather than coming up with things on the fly as you go. Write a script.
How much detail you put in is up to you, but having a script, which in this case is both the dialogue that occurs as well as a description of the events, is vital to a well made game. Much like the first step above, getting everything out on paper will give you not only a much better idea of how you’re going to go about making the rest of your game, but also make the process far easier, because you’ll just be copying and pasting from the script into the dialogue boxes. The script and the document you created in step one will be your most important resources. Make the map first. The reason for doing map making as your next step is that it will help you to better visualize your world.
Doing this will allow you to potentially change your mind about, and fine tune every other aspect of your game. To start creating a map, right click on the first initial map in the map pane, right below the tileset, and click 'New Map'. You make maps using “tilesets”, which are picture files that have a large variety of different objects and environments within them that are separated by the game maker into a grid. This is because everything you create visually in your game is done as a grid.